Component Replication with Simulated Physics [bug]

Is any chance to be implemented in 4.1 for this awesome feature(Replicate Movement for coponents)?

feature request has been backlogged, so I don’t know for certain if they’re attempting to implement anything for 4.10. I’ll let you know if I see any change, but for now you may need to find an alternative method for your goals.

Ok, thank you for help.

Was a fix ever implemented? I am having this exact same issue in UE 4.26. I wasn’t sure where to go to find information on UE-15343.

Last resort is to attach actors to actors as stated above but was curious if there was some other workaround or possibly a fix I’m not aware of.