Hi guys.
After my comment, I did learn a couple things.
I don’t think you’ll be able to use On Component Overlap at all here. For me, I was attempting to create dense cuttable individual pieces of tall grass. I was unable to use On Hit nodes, which are the ones that get their Hit Result fully populated, so my workaround was to use the On Component Overlap to trigger a custom event/function that began checking for collisions. In your case, you may want to try using On Component Overlap to fire a custom function which then gets all overlapping actors or components, allowing you to get the reference that way.