Complex moving parts in the blueprints

This type of rig can be done in 2 ways.

  1. Make an ik rig that will drive the mechanism procedurally.

  2. Make an animation in a DCC application (Maya, Blender, 3dsmax) of the full range of motion of the door and set the position of the playback start position depending on the angle of the door. (door mesh can then be separate from the arm)