Complex Collision for Characters

If it helps we are looking at using physics material which we think, and yet to try, as a means to add complex collision to our character models.

https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicalMaterials/PhysMatReference/index.html

Our idea is to make a trimesh that is assigned to a player model as a component using material ID’s to create individual hit zones and assuming based on a few physics material tutorials where objects interact with a physics based material an event could be generated.

Just a though.