Hi everyone!
First of all, thanks for any help you might give me in advance.
As part of a personal indie game project, I am creating a weapon which has the property of a three barrelled-shotgun. Everything in my head is clear conception wise but one thing: The reloading.
The concept:
First of all, my reloading doesn’t involve magazine since my weapon doesn’t have one. The reloading animation of my weapon is to be the three barrel (place in a triangle formation with the shooting barrel oriented to the top), turning clockwise (after the player shoot), placing the next barrel on the top, ready to shoot.
Step-by-step animation concept:
- Gun is ready to shoot;
- Player shot;
- The tree barrels turn clockwise;
- Next barrel at position of the first barrel;
- Gun is ready to shoot.
The Problem:
The problem is that I may want my weapon to have a skin which makes the tree canons different, meshwise. Why is that a problem? I initially wanted to make the tree barrels turn 120°, and returning it to the initial position of the barrels (the switch being invisible to the player eyes). Now, if I have three different canon, should I have three different animation for the tree barrels? Make a step by step animation? What should I do?
Thanks a lot!
Nathan