Completely Unused Textures Sitting in Memory (NonStreaming mips)

I’m having the exact same issue… NonStreaming Mips seems to be loading the entire content browser’s cubemap and HDR textures, despite having no references to the current level. I see nearly 12GB NonStreaming Mips in a blank level. Did you ever sort this out, @gyrobaal ?

Can anyone say if this NonStreaming Mips metric working as intended?

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