Switching from “Debug Editor/Win64” to “Development Editor/Win64” works.
Note: make sure you’re only modifying code inside .cpp functions, and changes to configurable values for existing blueprints are ignored until next editor restart.
Switching from “Debug Editor/Win64” to “Development Editor/Win64” works.
Note: make sure you’re only modifying code inside .cpp functions, and changes to configurable values for existing blueprints are ignored until next editor restart.