Compiling UE4.23.1 from source is taking up 90GB+ and growing each time I compile!!

So when I modify a single float value, it is normal to create an additional 40GB of data? I have a 9TB system, size is not the issue. It just appeared to me that something may be wrong with how I might have setup my visual studio. This was not something I’m used to seeing. But if there truly is “no way around it” then I’ll live with it.