Oh, I wasen’t aware that it takes up a min of 100GB. If that’s the case then I’ll live with it.
What concerns me is that I compiled the whole thing once… That gave me a project size of around 40gb I think. Then I modified a single file, hit “build UE4” and next thing my project is twice the size… Are you telling me that is normal? I was under the impression that any files that I change, it will clear and re-compile only the affected binary files. But it seems like it’s creating duplicate file data of the whole project each time or something.