Compiling UE4.23.1 from source is taking up 90GB+ and growing each time I compile!!

If you just want to modify source code, you might do as I did. You will most likely modify some plugins/module code. So after you modify it and compile source build, replace modified .dll’s with one in UE folder you have downloaded from Epic Launcher, and either delete or move source build somewhere, where size doesn’t matter (maybe hdd).