A Tim Sweeney quote from a recent Gamasutra article](Epic's Tim Sweeney lays out the case for Unreal Engine 4) might help:
I can’t say if this also applies to lighting builds, but perhaps someone official could chime in?
A Tim Sweeney quote from a recent Gamasutra article](Epic's Tim Sweeney lays out the case for Unreal Engine 4) might help:
I can’t say if this also applies to lighting builds, but perhaps someone official could chime in?