"compiler limit: internal heap limit reached"

Create a BuildConfiguration.xml file…

https://docs.unrealengine.com/en-US/…ion/index.html

…with something like this:


[FONT=Courier New]<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
  <BuildConfiguration>
  </BuildConfiguration>
  <LocalExecutor>
    <MaxProcessorCount>12</MaxProcessorCount>
  </LocalExecutor>
  <ParallelExecutor>
    <MaxProcessorCount>12</MaxProcessorCount>
  </ParallelExecutor>
</Configuration>

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