Okay I’ve already found the solution. Now you must have “using { /Fortnite.com/AI/movement_types}”. Before it worked with just “using { /Fortnite.com/AI }” but what ever changes they made in today’s update changed that.
Before update:
using {/Fortnite.com/AI}
NavPrey := MakeNavigationTarget(preyAgent)
NavBP.NavigateTo(NavPrey, ?MovementType := movement_types.Walking, ?ReachRadius := 0.0)
After today’s update:
using {/Fortnite.com/AI}
using {/Fortnite.com/AI/movement_types}
NavPrey := MakeNavigationTarget(preyAgent)
NavBP.NavigateTo(NavPrey, ?MovementType := Walking, ?ReachRadius := 0.0)