Compiler doesn't detect "movement_types" although "using { Fortnite.com/AI }" is set

Okay I’ve already found the solution. Now you must have “using { /Fortnite.com/AI/movement_types}”. Before it worked with just “using { /Fortnite.com/AI }” but what ever changes they made in today’s update changed that.

Before update:

using {/Fortnite.com/AI}

NavPrey := MakeNavigationTarget(preyAgent)

NavBP.NavigateTo(NavPrey, ?MovementType := movement_types.Walking, ?ReachRadius := 0.0)

After today’s update:

using {/Fortnite.com/AI}

using {/Fortnite.com/AI/movement_types}

NavPrey := MakeNavigationTarget(preyAgent)

NavBP.NavigateTo(NavPrey, ?MovementType := Walking, ?ReachRadius := 0.0)

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