Hello dear fellow developers,
I would need some help here:
I am afraid to be forced to compile all engine sources each time I do a little thing inside my project so I prefer to ask as the Engine with 32 Gb RAM takes around 8hours to compile which makes me lose entires days of work.
Here is how I did:
- Forked Engine source code from github to be at the same release version as the one we used from now on.
- Followed the tutorial to build the engine for "Development Editor " Win64
- Opening it using the Windows local debugger
- Trying to open my project, which was previously build with the “in launcher” Engine.
- Fail! versions don’t match, we need to recompile the project for the built version of Engine.
- Changed the Unreal version of the .uproject of our project to be the one built previously
- Generate Visual Studio Files
- Open the generated solution
- Tried to compile only the project
- Solution is starting to build whole Engine, which seems to take hours again.
- Stopped it to check if anything went wrong, came back to the Engine solution, trying to open it again with Windows local Debugger, the build start all over again, losing 8 hours again.
Now I am afraid to open the project solution and doing anything wrong again which would make me lose other days of works.
What is your experience with it? Any help would be very appreciated.