Hey guys, I am working on my game and after updating a plugin and compiling running the project file complains the plugin isnt compiled for the correct version of the engine. The project directories are setup like so:
Project
|_ Engine
|_Game
Its a github source project and this has not been an issue before.
I can compile the game no problem. When I try to just run the project file editor wont start complaining the new plugin is compiled for a different version of the engine. If I open VS and click the “Local Windows Debugger” button, everything loads just fine and the editor runs.
I decided to delete binaries and intermediate directories and Rebuild the whole project, it now does the same thing except for the whole project!
I have never seen this before and tried everything I can think of and cant get it fixed.. has anyone seen this yet?