I tried different ways.
a. in Visual Studio (config doesn’t matter, but usually DevelopmentEditor/Win64).
b. building plugin only via command line
RunUAT.bat BuildPlugin -Plugin="G:\MyDocuments\Unreal Projects\ViveMocap\Plugins\ViveMocapKit\ViveMocapKit.uplugin" -Package="G:\MyDocuments\Unreal Projects\Plugins\ViveMocapKit" -Rocket
And that’s what I get:
As I said, i tried to remove both Binaries and Intermediate folders in the project’s and in the plugin’s folders. Also, when compiling a plugin via command line, it creates blank HostProject and builds everything from scratch.