That is fine for me. But i still dont understand why Blueprint executes construction script three times. If i just do Print String it executes 3 times.
As for Actors, when i insert them to the Scene, parent Actor and first child actors names are okay, but descendants always seem to be generated from scratch, and numbers are going up each time i press compile.
There is also some unusual thing happening that sometimes compiling blueprint takes some disk space. I tried Garbage Collection and Destroying Actor but it is not helping.
Maybe i don’t understand properly how it is working or doing this wrong way.