Just wanted to say that I’m appreciating your package so much. Thank you for providing the public which would have been, tiresome, grinding work to make.
I’ve been trying to get flocking working for land based animals within blueprint, sadly with no luck as of yet. Still waiting for that little light bulb in my head to go off.
Not only that, but getting smooth land based animal movement without invalid paths/collisions… Wondering if it’s even possible, C++ seems the better way to go.
Again, thank you for your contribution. For me it’s a great reference and time saver.
I haven’t tried doing flocking when working with creatures bound to a Z coordinate, but I have an idea how you might go about it. I would use my current code and remove any references to the Z coordinate or setting of the Z coordinate and enable gravity ( and of course have land and animal block all collisions). Then the animal would flock around on the X and Y and gravity would take care of the Z. I haven’t tried out so I don’t know how effective would be and I can already imagine would have animals move up a mountain just as fast as they move across an open field.
Just wanted to let you know that I’m moving updates to 's Ocean Project. I have been updating the fish system there - thread will no longer serve for future updates.