Community Tutorial: Using Lyra as a basis for a game - BP only, no C++

[Finishing the AttributeSet generator (Google Colab) and exposing GAS Attributes to BPs]

We use the AttributeSet generator (Google Colab) to generate AttribueSets that are now exposing functions to BluePrints:

  • Add/Remove Attribute Set to ASC (Ability System Component)
  • Define and get Gameplay Tags per Attribute
  • List all Attribute and their values from a given AttributeSet
  • Set the Base value for an Attribute (also a DataTable is more recommended)
  • Get Base, Current and Relative value for each Attribute
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