Community Tutorial: Updating Action RPG from UE4 to UE5

Hello,
Can you show how to reproduce enemy creation?
AFAIK, all enemies are child of B_Character, added an Actor Tag “Enemy”, and need to be added to the Data Table Waves Progression. To add enemies with different skeletons, duplicate all abilities that contains an anim. montage, replace the montages and assign those custom abilities to the starting abilities slot (Class Defaults panel).

And it is supported in 4.27. Please clarify, I am not sure what you’re mentioning.

Happy New Year!

I figured out the fix, it’s not in documentation anywhere, but you have to right click “NPC_GoblinBP” and “Create Child Blueprint Class” directly.

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