Community Tutorial: Updating Action RPG from UE4 to UE5

Hi there, I understand what you’re saying, and I am Okay with it. What you’re saying makes sense, however, have you noticed in the original code section (line 178) doesn’t include brackets in the if statement? Either it might be overlooked by the devs, or is not a problem at all.

Further, I got that way of referencing Ability System Component by comparing both 5.03 and 5.1 of Lyra Starter Game (AbilityTask_WaitGameplayEvent.h and AbilityTask_WaitGameplayEvent.cpp). Who knows, I might have missed something.

Let me see if I find my notes archived, because I am traveling without my working computer. Unfortunately, I won’t be able to review this code any time soon. Have you tested your suggested code in a packed game yet? I’ve built three working prototypes and haven’t found any errors. All abilities were executed just right. Let me know if you find any warnings or errors.