Community Tutorial: Simple compute shader with CPU readback

Hello my friend, first of all, thank you so much for the tutorial and plugins,
i’ve been looking for how to write compute shaders for a long time.
and second, the 2 plugins that have materials don’t work and return the error message:
“The compute shader has a problem”.
which means ComputeShader is not created correctly, and bIsShaderValid is false.

And then there is the render target plugins, they throw warnings in compilation:

1 - ExampleComputeShader.cpp(159): warning C4996: ‘FMeshPassProcessorRenderState::SetViewUniformBuffer’: SetViewUniformBuffer is deprecated. Use View.ViewUniformBuffer and bind on an RDG pass instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.

2 - ExampleComputeShader.cpp(176): warning C4996: ‘FRHIComputeCommandList::SetComputeShader’: ComputePipelineStates should be used instead of direct ComputeShaders. You can use SetComputePipelineState(RHICmdList, ComputeShader). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.

The second is easy to fix, it says how, but the first one got me completely clueless, i tried all plugins on 5.0.3 and 5.1, so i turn to you and hope you know the the solution.