Community Tutorial: Simple compute shader with CPU readback

I love it! thank you very much.
I didn’t get to integrate it yet to my project, but will do so in the following days.
There seems to be just one error (again not sure because I didn’t implement) in the ‘Calling from cpp’ part:
“FMySimpleComputeShaderInterface::DispatchRenderThread”
The function should be called inside Disaptch() which call a few lines later. is this a copy-paste error?
Also, it was called with no brackets, inputs and semicolon which makes it more suspicious.