Community Tutorial: Simple compute shader with CPU readback

Consent

Basicly, Compute Shader is just data parralel method. You can achieve this even just using simple vert/frag shader.

I am new to UE but I have some experiences about Compute Shader and RT and OpenCL/GL/MP when I work in simulation.

I feel it’s even easy to use three.js+opengl to do ping-pong method render target.