Community Tutorial: Shadow catcher Render pass

Hello,

Firstly, thanks for sharing this.

I followed this as best as I could.

Made the post process material as seen in your image, assigned it to the post process volume as a post process material, ticked custom depth on all meshes that are casting/recieving shadows.

Do I need to also assign the material to all those meshes?

Feel like I am missing something here if any help could be provided.