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Community Tutorial: Shadow catcher Render pass
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unreal-engine
JohnBoone01
(JohnBoone01)
August 24, 2023, 4:04pm
18
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1920×857 86.8 KB
Made some improvements to the shadow catcher pass. Added a node to applyx^(1/2.2) to apply inverse tonemapping to the PostPrcess0 image and a round node to make it 1/0 output since I wanted to use it as a mask.
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