Community Tutorial: Ocean Simulation

Yes, it is absolutely possible. There are two main approaches to simulate buoyancy. GPU readback from the Niagara System and running the simulation on the CPU as described by DeathreyCG in a previous comment.

Underwater effects would normally be done using a separate material in a Post Process Volume. This material could use the same render targets as the ocean material to access the surface displacement to determine whether the camera is underwater or not.

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