@Deathrey @Pushchair2291 @JCTVidz
We got the migration to work to the different project. Seems like there was an old pointer reference for the render targets. But the fix for us was to make sure the correct HLSL code was pointing to the new location of the USH files. And then going back to FX_Ocean, clearing the render target pathing from RenderTargetsA and RenderTargetsB. Then retargeting the appropriate files (as describe in the tutorial) for the new project [image for reference].
Hope this helps!