I’m also curious, sir. Have you solved the problem?
In Main Branch,5.6 . GBuffer is used NoBindingRes ,
it has
RenderTargetBindingSlots needs to be same size on all platforms.
how to fix it, where its in the code.
please.
@0ne3y3, Could you please share the whole code in github (like fork from the original UE repository and then add the modifications) ?
I would like to see the results with anime character.
Thank you very much
(post deleted by author)