Community Tutorial: New shading models and changing the GBuffer

I’m also curious, sir. Have you solved the problem? :face_holding_back_tears:

In Main Branch,5.6 . GBuffer is used NoBindingRes ,

it has

RenderTargetBindingSlots needs to be same size on all platforms.

how to fix it, where its in the code.

please.

@0ne3y3, Could you please share the whole code in github (like fork from the original UE repository and then add the modifications) ?
I would like to see the results with anime character.
Thank you very much

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