[Community Tutorial] Making Walls That Are Not Registered with Grid with Blueprint Props(UEFN)

Making Walls That Are Not Registered with Grid with Blueprint Props

Let’s jump right into it!

CREATE YOUR BLUEPRINT PROP

  1. Go to Content Browser, right click and click Blue Print Class
  2. Select Building Prop
  3. Name your Blueprint Building Prop, making sure it ends with _BPP
  4. Click on your new Blueprint Building Prop to open up the BPP Editor

MAKE SURE STRUCTURAL GRID IS SET

  1. In the Details panel, on the left side in the search bar — search for : Register with Structural Grid
  2. Make sure it is set to False. You know it is false when there is no check mark.
  3. Clear out the search bar
  4. After clearing, all the info on your Detail Panel should re-appear

ADD MESH WITH FORTNITE PROP MATERIAL INSTANCE

If you want to add a Material Instance of a prop in the content browser like I did in the tutorial, you need to go to the prop with the material you want, then in the details panel, search for the material, right click it and copy it. Then go back to your Blueprint prop and click on the icon that looks like a ball with a floor underneath it. It should say (Self) next to your Blueprint prop name. Once that is selected, look under details and then Texture Data, paste your material instance under primary.

Now click on the static mesh component beneath the icon that says (Self), in your details panel under static mesh, add a mesh from the drop down menu. It should then automatically apply the primary Material Instance you pasted earlier.

Compile, Save and close.

Now you can drop the BPP in your level and build with it!

ADD YOUR OWN MESH AND MATERIAL

Click the Add button with the green plus sign. Select Static Mesh, Sphere, Cube, or Plane. Once added to your Viewport, Go to the Detail panel, then to materials, then add your own material.

Compile, Save and close.

Now you can drop the BPP in your level and build with it!


I hope this helps! Thanks for checking it out!