Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

Thank you for replying.

There is still confusion, so I want to make it clear.
The term “Index” is used in two different way.

  1. Each point has unique integer value as an attribute called “Index”, and we can see it outside Blueprint. So I want to call it “Index Attribute”.

  2. Inside Blueprint, we have two different loop functions and each iteration has unique intager value called “Index” unless the loop is multithreaded. So I want to call it “Loop Index”.

My understanding is that both “Index Attribute” and “Loop Index” does not exist inside PointLoopBody and we cannot access them.
And insde IterationLoopBody, we surely have “Loop Index” as “iteration”, but it is not clear about “Index Attribute”.

image

So the question is whether we can access “Index Attribute” and how we can use it inside loop funtion.
Ofcource this is current situation, and things will be changed. Then what will the future version look like?

P.S. I think “index Attribute” and “Loop Index” are not needed to be identical inside loop function, and it is enough at least for me that “Index Attribute” is accessible inside loop funtion like other attributes.