Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

Hi, I have a question related to PCG Volume and DataLayers.
When “IsPartitioned” is disabled, we could put PCG Volume into DataLayers, and it will behave as expected.
But when “IsPartitioned” is enabled, PCG Volume in DataLayers doesn’t work properly. Adding PCG World Actor into DataLayers also doesn’t work properly.
The only thing that works is to put PCG Partitioned Actor directly into DataLayers, but this will trigger a crash when Editor is loaded.
Is this a known issue? or is there any proper pipeline for PCG Partition actor and Data Layer.