I found a bug with the CreatePointsGrid node.
I have a scene where it is working when I open the scene. However when I make any change or move the PCG graph, it suddenly stops executing correctly.
On scene open it looks like this:
Then I move the PCG volume and it disapears:
I attempt to debug the “CreatePointsGrid” node and nothing shows up:
I found the solution is odd, I need to move the PCG volume back to world zero. The volume was here:
Now here:
I open the PCG Graph. And select the “CreatePointsGrid” node. Check “Local” on.
Now check “Local” off.
Then go back to the final PCG and turn debug back on for the whole graph.
Move the PCG graph back to where it was. It works again.
I am happy to share my scene. I am having this happen also with the PCG levels in the engine content provided with the latest Unreal 5.2 preview.
Ryan