Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

  • I just want to replace the StaticMeshList here in the blueprint
  • Now if I want to adjust the art,Must be adjusted in the Graph, It’s not convenient for artists
  • and that If I want to use two identical graph with different models, I have to copy the same graph to adjust, It’s stupid.
  • so Maybe there’s a better way? I’m very curious
1 Like