Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

How well does PCG support LandscapeSplineActors? Or is it recommended to use normal Spline components instead? I have just been trying out Landscape Splines so I can paint different layer materials down as well as modifying PCG meshes.

I can get it to work fairly well, however there are log warnings and some nodes don’t act as expected when reading the Landscape Spline data (e.g. GetSplineData isn’t able to read from more than one Spline Actor placed in the world it seems)

Get Spline Data_4]: Output generated for pin Out does not have a compatible type: EPCGDataType::LandscapeSpline

Can get some awesome results though! Thanks for all the hard work setting up the system.

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