Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

My main problem is trying to generate splines.


image

I just cant figure out how to get them into the right order to make a circular boundary.

In the above post I create a circle using distance and density filters but it just wont make a circle

EDIT:

I found a way but its clumsy and involves manually creating points, which i guess works for most use cases.


Order they go into spline is decided by the order they go into merge.

There is probably a cleaner way of doing it

EDIT2:

Weird thing where it only generates where you first place it, even if you move pcg.
Solution is to put the create point in a different graph and feed into subgraph with rest on.

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