Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

Is it possible to have more control on PCG generation parts? Like adding, changing, removing something at runtime? Right now I see only one option, to regenerate all of it (on load or on demand (no idea how demand works)).

Also I would like to see how combine procedural and Stored elements. Its a classic approach where at load time first you do the procedural generation and then override with the parts that player has influenced (i.e box has moved).