Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

Greetings. First of all thanks @AdrienLogut for the tutorial series.
Also, everybody if you don’t know, check out FreetimeCoder’s series as well - probably the most detailed atm.

My problem with the Spline is, that I can’t get the points to spread out evenly across the Spline width. So I thought maybe a mesh can “introduce a real surface” to the PCG component. None of the Spline sampler modes seem to have a way of doing things with an open spline like what the Interior mode does on the closed spline.

I tried to build a workaround with a mesh that gets scaled along with the spline width. Although I can’t seem to get the Surface Sampler to populate that mesh with points? Is it an issue because it makes a mesh instance? Is that even possible? I’m lost…

[EDIT]
Solved - FYI:
Setting the Point Scale Method of the Spline Sampler to Relative gives the expected result. Had to set the spline’s Scale Visualization Width from 100 to 50 so it’s the same size as the point width.