Community Tutorial: Introduction to Procedural Generation plugin in UE5.4

Hi there,

how can I use the “Actor Overrides” functionality to override an integer variable of the spawned actor, that is spawned via the “Spawn Actor” Node in PCG?

That’s what I have:

  • Blueprint with PCG Component. The BP has the variable A = 2
  • In the PCG graph I spawn an actor. This actor has the variable B = -1

I’d like to set the variable B of the spawned actor to the value of variable A (which is 2), so that the spawned actor’s variable B is equal to 2.

I tried to use the “Get Actor Property” node, and I was indeed able to at least debug print that value from the PCG graph. But I was not able to utilize the value in the “Actor Overrides” of the “Spawn Actor” node.

I’d be happy if someone can shed some light on that topic, thank you! :slight_smile:
(I’m on UE5.2)

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