Community Tutorial: Interactive Smart Lights | UE+ DMX + Philips Hue

This guide demonstrates how to connect Unreal’s DMX capabilities with a consumer level Philips Hue light, allowing the control of your home lighting system through Unreal Engine environments.

https://dev.epicgames.com/community/learning/tutorials/MXr/interactive-smart-lights-ue-dmx-philips-hue

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Love these types of tutorials showing more connection to real world! Cheers

What would be SUPER COOL, is to do super simple “average” samples of like 8 compass points around the player and send those colors to 8 lamps in the room, approximating the visible ambient light in 360 degrees! Now I need to find some reasonably priced addressable lights in SE Asia!

Completely agree. You’ve just described Pixel Mapping in the DMX world. You can render the scene to a texture and feed that into an array of lights!

By the way, a lot of these smart lights have APIs that you can directly leverage if DMX is not a good option (which is usually the case with consumer lights). You’d have to set up all the logic yourself, but there are new plugins in UE 5.1 for HTTP, JSON, and WebAPI.

hello there! I’m trying this out in my room but whenever I try to use the command “dmx-hue setup” it always says No Bridge found. Do I need to reset my Bridge?

I think for me it worked on the first try. If there is an issue with the node server, you can try to create an issue on the GitHub repo and see if the creator replies.

The first thing I would try is to use Hue’s debugger to verify that your PC can ping your Bridge at all. There could be something tricky about the network.

It looks like there were also some recent updates to the Hue API that might limit local discovery methods?