Community Tutorial: Importing coordinates for automatic static mesh placement

@xeno.SKB

Hi Simon,

Many thanks for this tutorial. I’m hoping to use it for trees with real world location data I have. I’m half way through the tutorial (producing static meshes) and have a couple of questions.

  1. I set the project to Metres in the Project Settings before I started but all the objects from my CSV are very close together, suggesting they’re appearing in cm locations from the BP actor. I can multiply in excel but it’s not ideal.

  2. Related to Alex’s point, I would like the trees (currently pillars in my test) to be visible in the editor and not just when I press play - and retain their HISM/ISM nature. Is that possible? I copy and pasted the graph into the adjacent Construction Script graph as suggested but it didn’t work. Do I need to hook the Construction Script node up to something?

Look forward to hearing from you.

Regards,

Adam