Community Tutorial: How to Replace the Mannequin with a Metahuman in Unreal Engine 5

Works in UE 5.8

The Anim Class for the third person character from the template was called ABP_Unarmed instead of ABP_Quinn.

Instead of changing root from ‘pelvis’ to ‘animation root,’ changing it to ‘interaction’ instead made the lower half of the body animations work for me.

But some parts of the Metahuman’s skin clips through the sleeves of the shirt. I fixed this by setting the ‘Anim Class’ for the Torso object to ‘AnimPreviewAttacheInstance’ as stated in this post. How to stop MetaHuman clothing from clipping through other clothing