For me the Transient Pools do not update when I move the camera around with r.VT.Residency.Show 1, and return to virtual textures pool , the Transient Pools are null, the same when I removed them, should I be doing something else?
For me the Transient Pools do not update when I move the camera around with r.VT.Residency.Show 1, and return to virtual textures pool , the Transient Pools are null, the same when I removed them, should I be doing something else?