Community Tutorial: How to Create a Custom Ray Tracing Shader as a Plugin

one more thing: the cool thing is that code seems working also on Linux and Vulkan SM6 :slight_smile:
Still getting sometimes failed assert on retrieving the RT scene, but not always and always with the same code, so I guess some sync issue in the GraphBuild calls… I definitely need to go deeper there, cause I dont like this lack of determinism and also the delay in the testrunner

1 Like