Community Tutorial: glTF pipeline solution for small teams (Interchange Framework Pipeline)

Hey wind_ness, ah yes this is because when copying snippet data into Unreal Engine, the Blueprint variables are not automatically configured as they were in the original snippet. To address this, you will need to:

  1. Open your Interchange Blueprint.
  2. Open the Class Defaults panel.
  3. The essential variables that should be visible and unlocked are:
  • Create Folder
  • Set Naming Conventions
  • Optimization Check
  • Generate Lods

Your two rule variables Max Poly Count could be set to 150000 and Max Texture Resolution 8192

The rest of the variables ideally want them to be hidden and locked as we won’t want anyone to touch them.

1 Like