Thank you for your help. We will try it out.
this is Incredible Work. but I have problem with two thing.
1- how can controlling from sequencer (Starting and Ending) animation
2-Spline Don’t have Option Snap to Ground(landscape).
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The logic I created is not deterministic; it relies on gameplay and updating positions every tick (but it can work inside a sequence). To truly control through sequencer, you would need to play the game and record with Take Recorder. Or make your own functions just using this as inspiration.
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I made a modified version of this tool for Project Hillside that you can download. What I did there is run a ForEachLoop that went through every point on the spline, did a LineTrace downwards from above, and then moved the point to that location during Begin Play. Basically, you can make your own logic for snapping the points where you want them or snapping your actors below the spline to match the landscape.
Hi, I’ve tried to follow the tutorial. But I’m not a dev, And when I try to copie-paste the code in blueprint I have some error due to lack of variable you have create. Especially the target spline> I tried to create a variable type spline component or actor, but it;s not working. What type of variable it is ?
I also try to acces the full project, But have to pay to access the box where your project is store !
thx for helping.
@emfvfx Apologies for the late response. Near the top of the page there is a section called “Target Spline Actor” where a new actor is made. The Target Spline referenced later is a variable that holds a reference to an object of that class you made.
I just checked the Box link on an Incognito Chrome window and there was no login required, so I’m unsure what’s happening on your end.
Thanks for this tuto. cool to follow but hard if I had to imagine the principle you did on my own.
is there a way to play the animation inside a sequencer without recording ?