Community Tutorial: Follow a Spline and Report Distance Along It Using an Actor Component

Hi everyone. It’s been a couple months since I released the sample files and I wanted to inform you that I updated it to address an issue with this “waviness” or “wobble” on some splines. Specifically it’s been pointed out that on straight or subtle lines, the car goes back and forth and over-corrects itself. I have improved the math with one simple Power function to address this. Feel free to download the sample again or just modify this one piece of the ProceedToDestination function. :+1:

WobbleImprovement

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