Community Tutorial: Follow a Spline and Report Distance Along It Using an Actor Component

Thanks for your work, . but i have another question, i have a cpoy of your “FollowSplineComponent” in my own project, then i did something like below:

  1. generate a blueprint class named ‘NewAICar’ which inherited from ‘WheeledVehiclePawn’.
  2. attach ‘FollowSplineComponent’ to ‘NewAICar’.
  3. click simulate in UE5.
    but there is nothing happened, the ‘NewAICar’ just moved a very tiny distance, so:
  4. is there any setting about ‘NewAICar’ i have missed?
  5. would you please show me the process of setup ‘SportsCar_Pawn’ in your project?