Community Tutorial: Follow a Spline and Report Distance Along It Using an Actor Component

I have a similar question. I would love to be able to control a car using distance in the sequencer. A video I found very similar to yours shows this being done. Especially at the 3:00 mark. Is this possible with your setup? And if so what would I need to change to the blueprint?
Reference: UE4 Control Rig Update - YouTube

Thanks in advance! I’m fairly new to Unreal and am looking to replicate a car commercial using your method.