You can also disable the UProceduralMeshComponent using the console variable:
p.Chaos.DebugDraw.Deformable.SimulationMesh 0
Which can be set in a project ini file if you what to ship with it disabled.
You can also disable the UProceduralMeshComponent using the console variable:
p.Chaos.DebugDraw.Deformable.SimulationMesh 0
Which can be set in a project ini file if you what to ship with it disabled.